" Copyright (c) 2012, Matthew J. Wozniski " All rights reserved. " " Redistribution and use in source and binary forms, with or without " modification, are permitted provided that the following conditions are met: " * Redistributions of source code must retain the above copyright " notice, this list of conditions and the following disclaimer. " * Redistributions in binary form must reproduce the above copyright " notice, this list of conditions and the following disclaimer in the " documentation and/or other materials provided with the distribution. " * The names of the contributors may not be used to endorse or promote " products derived from this software without specific prior written " permission. " " THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY " EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED " WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE " DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY " DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES " (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; " LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND " ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT " (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS " SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. " Integer comparator used to sort the complete list of possible colors function! s:IntCompare(i1, i2) return a:i1 == a:i2 ? 0 : a:i1 > a:i2 ? 1 : -1 endfunc " Color comparator to find the nearest element to a given one in a given list function! s:NearestElemInList(elem, list) let len = len(a:list) for i in range(len-1) if (a:elem <= (a:list[i] + a:list[i+1]) / 2) return a:list[i] endif endfor return a:list[len-1] endfunction " Takes 3 decimal values for r, g, and b, and returns the closest cube number. " " This approximator considers closeness based upon the individiual components. " For each of r, g, and b, it finds the closest cube component available on " the cube. If the three closest matches can combine to form a valid color, " this color is used, otherwise we repeat the search with the greys removed, " meaning that the three new matches must make a valid color when combined. function! csapprox#per_component#Approximate(r,g,b) let hex = printf("%02x%02x%02x", a:r, a:g, a:b) let colors = csapprox#common#Colors() let greys = csapprox#common#Greys() let type = csapprox#common#PaletteType() if !exists('s:approximator_cache_'.type) let s:approximator_cache_{type} = {} endif let rv = get(s:approximator_cache_{type}, hex, -1) if rv != -1 return rv endif " Only obtain sorted list once if !exists("s:".type."_greys_colors") let s:{type}_greys_colors = sort(greys + colors, "s:IntCompare") endif let greys_colors = s:{type}_greys_colors let r = s:NearestElemInList(a:r, greys_colors) let g = s:NearestElemInList(a:g, greys_colors) let b = s:NearestElemInList(a:b, greys_colors) let len = len(colors) if (r == g && g == b && index(greys, r) != -1) let rv = 16 + len * len * len + index(greys, r) else let r = s:NearestElemInList(a:r, colors) let g = s:NearestElemInList(a:g, colors) let b = s:NearestElemInList(a:b, colors) let rv = index(colors, r) * len * len \ + index(colors, g) * len \ + index(colors, b) \ + 16 endif let s:approximator_cache_{type}[hex] = rv return rv endfunction